BOSTON WOMEN'S
FLAG FOOTBALL LEAGUE
2011 RULES AND
REGULATIONS
Purpose and Intent of the
Boston Women's Flag football League (BWFFL)
In our society, winning tends to be
emphasized more than pure competition itself and the values and/or benefits of
competition can be lost. It is the
desire of the BWFFL, through its games, to promote, organize, offer
competition, increase skill level, develop strong character and personality
traits, high self-esteem, encourage good sportsmanship as well as comradeship
amongst other athletes and to professionalize the sport for females. The spirit of the game of women's flag
football lives in effective blocking, aggressive flag-grabbing, tireless
pursuit, skillful running, passing and kicking, and well-planned game
strategy. This positive atmosphere
cannot be maintained unless the spirit, as well as the
letter, of the playing rules are observed.
Establishing
Principles of Good Sportsmanship
While the code attempts by rule and penalty
to prohibit all forms of unnecessary roughness, unfair tactics and
unsportsmanlike conduct, it is obviously impossible to list every conceivable
dishonorable or unethical act that might take place. It is the responsibility
of players, coaches, officials and team supporters to maintain the highest
ethical standards. Deliberately violating the rules in the hope or expectation
of not being detected is deplorable and indefensible. No true athlete should
violate any of the unwritten rules that exist for the good of the game. Coaches
need to be responsible for conduct of their players as they all are a
reflection of the BWFFL and all female athletes. The negative actions of a few
individuals may ruin the reputation, enjoyment and integrity of the sport for
all.
á Respect to opponents, officials, organizers and own teammates -
off the field as well as on.
á Fans that show disrespect to opposing players also become a
liability rather than asset. Therefore, fans need to be educated and included
in the code of ethics to promote a healthy, positive atmosphere for all
involved. Courteous treatment of all opposing players and fans
á Refraining from acts of discourtesy, such as derogatory remarks
addressed toward players, taunting action and cheering decisions made by
officials against the opposing team.
á Graciously accepting the decisions of the officials against the
opposing team by refraining from booing & jeering.
á Being humble in victory and gracious in accepting defeat
The officials and
league commissioner have the authority to rule promptly on any situation not
specifically covered in the rules. These decisions are final in all matters
pertaining to the game. The officials shall govern all players, coaches, trainers, and other persons
in team area. Only authorized
persons shall be allowed on the sidelines and field of play.
There are two leagues (A
League and B League) in the BWFFL.
Once the season has concluded, the team with the best record in the B
League will advance to the A League the next year. Conversely, the team with the worst
record in the A League will move down to the B League. If a tie record exists, refer to ÒTies
to Rank TeamsÓ on page 10 to determine placement of team.
á If both teams are the best/worst for the first consecutive
year and both teams agree to stay in their current league, the teams will be
able to remain in their current league. Both teams must agree otherwise the
move will still take place.
á If one or both teams are best/worst for the 2nd
consecutive year both teams must move to the opposite league.
Each team shall designate
a field captain (offense/defense/special teams) who will be the only on field
players allowed to speak to the officials. Coaches (including non-playing
coaches) may also speak to the refs. All captains and coaches are expected to
do so in a courteous manner that follows our code of ethics. Teams shall have no more than 3
individuals per game (including captains and coach) who are allowed to speak to
the officials.
SCORES
Both teams must email
game scores to BWFFL commissioners and webmaster at conclusion of game for
archive purposes (within 48 hours following the game).
Teams are randomly
assigned to paint the lines on the field as well as take the down markers,
chains, and sideline markers home after the last game and bring them back to
the field for the first game the next Sunday. All of this is published on the game
schedule. If the assigned team
fails to paint the lines the following penalties will be assessed.
FIRST PENALTY – A $100 fine will be charged to that team
SECOND PENALTY - Said team will
have two weeks to pay the penalty.
If the fine is not paid by the start of their scheduled game two weeks
after the infraction that game and all other games will be forfeited until the
fine is paid.
If
the fine is never paid and there is a balance due at the end of the season no
player on that roster may join the league in following years until the balance
is paid in full.
Each player, coach, and
official must sign a waiver release acknowledging that they are participating
in a flag football event and agree not to hold the BWFFL or any sanctioned
BWFFL leagues and events liable for any injuries or harm that may result from their
participation. This waiver also
allows for photos to be taken and used on all BWFFL advertising such as
website, facebook or any other BWFFL published
item. Waiver forms must be
submitted, on the correct form, by the deadline as set by the commissioner (3rd
week of the season) in order for a player (team) to participate in that
season. If the roster form is not
turned in by the start of the 3rd game of the season that team will
forfeit that game, and all games, until the proper paperwork is turned in.
All players and coaches
need to be active members of the BWFFL and listed on team roster (listed on
waiver form). If it is discovered
during competition that a player or coach is not:
PENALTY: Player
Ineligibility - game will be forfeited immediately. If opposing team was
winning, game score stands. Otherwise score will be 18 - 0 in favor of opposing
team.
Regulation football
field: 50 yards x 100 yards (includes 10 yard end zones). Field should be lined every 10 yards.
A
player wearing illegal equipment shall not be permitted to play until the
official deems the equipment legal.
Football: An official junior
size composite leather football (such as the Wilson TDJ) will be provided by
the league. Only league purchased
footballs are to be used in a game.
If a ball goes missing it is up to the teams in that division to pay for
its replacement.
Flags: The official flag
is the Flag-A-Tag Sonic socket release type (which pop).
Jerseys: All same color
with numbers (no duplicates) displayed on back - numbers on front,
optional. All jerseys must be
tucked in and are not permitted to hang over the flag belt.
Shorts/pants: May not be same color (including
stripes) as the flags. Shorts/Pants
with pockets are NOT allowed.
Hats: Must be soft or
else the bill must be turned around.
Jewelry: Not allowed at anytime.
However, taping is allowed if jewelry cannot be removed.
Shoes: No metal spikes
allowed.
Padding: Soft pads for the
knees, elbows and forearms and hand gloves are allowed. Hard materials are prohibited. Knee braces are allowed if properly
covered.
Mouth
guards: Mandatory.
All players on offense,
defense & special teams MUST wear flags at all times. The belt is to be worn fitting
(not loosely) around the waist with 1 flag on each playerÕs side. They are to
be worn with the stem of flag attachment protruding outward. Excess belt must be tucked in.
FIRST PENALTY - Official warning
SECOND PENALTY (and thereafter) - Delay of game - 5 yard
penalty.
25-woman MAXIMUM
roster limit. Teams do not have to use one of the 25
spots for a non-playing coach, however the coach must still be listed on the
Roster. A player cannot play on two
different teams. No team should
have more than 5 players who play for a womenÕs pro or semi-pro tackle football team within the
last roster year. For
example: If a player was on a tackle teamÕs roster for the 2008 tackle season
but not on the roster for the 2009 tackle season they are eligible to play in
the BWFFL and not count against the 5 tackle player limit. Any player who
played in the BWFFL (formerly JPWFFL) before the 2001 season shall not be
considered a pro/semi-pro player.
PENALTY: Player
ineligibility -- team will forfeit that game.
The BWFFL requires 3
officials per game. Their positions are: Line Judge, Back Judge, and Umpire.
Play-off games should use
4 officials. The added official
will be Side Judge.
More than 8 players per
team on the field:
PENALTY: Team offended has
choice - 5 yard loss from line of scrimmage, repeat the down / or to decline
penalty and take end result of the play.
Less
than 8 players per team: before or during game (due to injuries), they cannot
continue with game.
PENALTY: Game will be
forfeited immediately. If opposing team was winning game, score stands.
Otherwise score will be 18 - 0 against team with less than 8 players.
There are two 25-minute
halves. For the first 23 minutes of each half, clock will run continuously with
the exception of called time outs, change of possession (until chains are set)
and injuries until the final 2 minutes of each half. Half-time is 10 minutes.
Official will announce
that there are two minutes left in each half. A time out is awarded which does not use
one of either team's remaining time outs.
Clock will stop for incomplete passes, out of bounds, first downs, change
of possessions, scores, etc.
During the two-minute
warning period, should injury occur to an offensive player, a time out will
automatically be charged to the offensive team. If they do not have any time-outs left,
a 5-yard penalty will be given to offensive team.
Each time out will be 30
seconds. Refs must acknowledge the time out.
Each team is allowed (4)
time-outs during the game.
One additional time-out
added for overtime period for the entire over time period.
Kickoff, Receive, Defend
a Goal (only done at beginning of game).
á Receiving team to begin first half, will automatically become
kicking team to start second half.
á Defending goals will switch for second half.
If
a team is leading by 30 points at the end of 37 ½ minutes (midway
through 2nd half), the team that is behind will have one last chance
to score. If unsuccessful, team
will also have the option to play out the game and officials MUST STAY.
á Starts each half or follows an extra point conversion.
á Teams line up at each 30 yard line (20 yards apart from each other).
á Ball can be kicked using a kicking tee or can be held upright in
the dirt by another player or can be punted.
á Ball does not have to travel 20 yards to become live.
á Kicked ball should stay in-bounds, on the playing field, if not:
PENALTY: Receiving team
has choice to accept ball where it went out of bounds (ball will be hashed at
the middle of the field), or re-kick with 5 yard penalty.
á Will line up 7 players on their 30-yard line.
á Kicker may line-up 10 yards behind kicking line.
á Once the ball is kicked, kicking team will then travel down the
field to pull the ball carrier's flag.
If kicking team does not
have 7 players on the kicking line, either too many or not enough:
PENALTY: Illegal formation - 5 yard penalty - ball will be re-kicked at
kicking team's 25 yard line. Receiving team will then line up at their 35 yard
line (there should be 20 yards apart between the kicking and receiving team)
If kicking team crosses
line before ball is kicked
PENALTY: Offside - 5 yard - ball will be re-kicked at kicking team's 25
yard line. Receiving team will then line up at their 35 yard line
After the ball is kicked
and if the kicking team catches the ball or touches the ball, the ball will be
dead at that spot where the receiving team will take possession of the ball
(first and ten).
Receiving team will always
receive the ball unless offensive player catches the ball, clearly has
possession and laterals to teammate and it is intercepted by player on kicking
team – then it is an interception.
á Will line up minimum of 5 players on their own 30-yd line.
Remainder of players will line up in their backfield.
á If the ball lands or goes through the end zone, it automatically
becomes a "touchback".
Only
the player that has touched or dropped the ball when receiving a punt or
kick-off may pick up the ball up and advance it.
When a kick returnee
catches the ball in her own end zone and elects not to run it back out of the
end zone, she signifies the election of a touchback by touching one knee down
on the field. The next play automatically starts on the receiving team's
20-yard line.
A touchback also occurs
automatically when a kicker kicks the ball past the receiving team's end zone,
the ball goes "untouched" into the endzone, or should player
"muffÓ the ball and tap the ball into the endzone.
If the ball catcher gets
caught in the endzone and de-flagged, ball will come out to 20 yard line.
However, if ball catcher runs out of endzone, then back into endzone and gets
"de-flagged", it is a safety for opposing team.
30 seconds - Offensive
team has 30 seconds to call play, set up formation and hike the ball (to put
ball into play).
Official will blow
whistle (after setting chain gang) to start the 30-second clock.
PENALTY: Delay of game
5-yard penalty repeat down.
A minimum of 5
offensive players on line of scrimmage at snap. All other offensive players must be in the offensive backfield.
Center must be between the 2 guards. Receivers may overload to one side.
PENALTY: Illegal formation
- 5 yard from the line of scrimmage and repeat the down.
Offensive penalty -
offensive player feigns or moves prior to snap, after being "set".
PENALTY: 5 yards from line
of scrimmage / Repeat down /Penalty cannot be declined (dead ball foul).
The
offensive line (center and 2 guards) must be in a 3-point stance at the time of
the snap and can be no more than 3 inches (as close to toe-to-toe as possible)
from each other.
á They may not receive a forward pass or a snap.
PENALTY: Illegal Procedure
- 5 yards from the line of scrimmage / Repeat the down.
á They may receive a "lateral" downfield.
á On running plays: are allowed to come off the line immediately
after the snap.
á On passing plays: are not allowed to go downfield MORE THAN 3
YARDS before the ball is thrown.
PENALTY: Ineligible
Receiver - 5 yards / line of scrimmage / Repeat the down.
Direct and shotgun snaps
are legal and center must snap ball between legs. Ball must be caught cleanly
and cannot touch the ground.
PENALTY: Illegal snap - 5
yard penalty from line of scrimmage / Repeat the down.
Once the ball touches the
ground, it is considered dead.
PENALTY: Ball is dead at
spot where it hit the ground / Loss of Down.
Is the length of football
on the line of scrimmage.
Only 1 player is allowed
in motion at a time and at the snap.
Example: Player A is in motion,
resetsÉ player B then goes in motion and the ball is snapped. This would be
legal. Having both player A and B in motion at the same time,
even if one sets before the snap is illegal. Motion is player running parallel
to the line of scrimmage and cannot move forward until the ball is snapped. Player in
motion can not start on the line of scrimmage and must be set up in the slot or
the backfield.
PENALTY: Illegal procedure - 5 yards from the line of scrimmage line /
Repeat the down.
You are allowed to: push
with hands opened, use your upper arm, use your body as long as you are
blocking your opponent between their shoulder and waist and body frame. Blocker should make block inside their
shoulder frame (cannot extend arms to the sides to make block). 2 on 1 blocking is
allowed.
á Blocking below the waist or above the shoulders is illegal.
PENALTY: 10 yard / down
over
á You may not leave your feet to block (no diving allowed to
block).
PENALTY: Illegal use of
hands - 10 yards from the spot of the foul / loss of down
Offensive holding (i.e.
grabbing shirt, encircling defender)
PENALTY: 10 yard penalty
from the line of scrimmage / Repeat the down.
Ball carriers are
supposed to run the clear field.
Should the ball carrier run into a defensive player who has established
position it is illegal and called runner charging.
PENALTY: Runner Charging -
10 yards from the spot of the foul / loss of down.
However, if defender
has not established her position and both players are running then ball carrier
is allowed to make inadvertent contact with defender with no penalty
assessed. Spins are allowed. Ball
carrier may also hurdle over downed players (to avoid contact /stepping over
them).
á If ball carrierÕs knee touches the ground or
she falls and she has the clear field, she MAY GET UP to advance the ball until
her flag is pulled.
á If she falls and there are defenders around
her, defender simply needs to "touch" player (with one hand) to down
her.
The Spot of the ball
will be where the ball is when the offensive player is de-flagged.
á All spotted balls will be hashed (placed in the middle of
the field.)
á In order to assist officials in establishing the dead ball
spot, defender shall hold the flag above her head immediately upon flagging the
runner.
Stiff-arming is illegal.
Ball carrier may not extend arms to thwart or push off defender.
PENALTY: Stiff-arming - 10
yards from the spot of the foul / loss of down.
Illegal use of ball
carriers hand or arm to protect flag from being pulled.
PENALTY: Flag Guarding -
10 yards from spot / loss of down.
Defender will use two
hands to "touch" runner within runner's body frame OR grab remaining
flag.
At the time of the
inadvertent whistle, the team with possession of the ball has the option of
replaying the down or the result of the play.
Once the ball hits the
ground, it is considered dead and there is no loss of possession.
Fumbles are dead at spot.
This includes snaps over quarterback or punters head.
Batting is intentionally
striking or stripping the ball with the hand or arm. Stripping or batting of a held ball is
illegal. Defender is supposed to go
for flag.
PENALTY: Offense keeps
possession of the ball plus 10 yards. Enforced from the spot of the foul.
Diving to advance the
ball is legal. Diving to pull flag is legal.
The pass rusher can make
an attempt at blocking the pass from the quarterback with one arm only. The pass rusher should attempt to pull
the player's flag however she is allowed to extend her arms in the air if she
is jumping vertically, and not coming at the passer. When the ball is "off' and the ball
is thrown / in mid-air, the defender can react to the ball. It is legal for a defender to
inadvertently contact the passer if the ball was tipped in mid-air. It will be
the refereeÕs discretion on whether the contact was inadvertent or
unsportsmanlike.
It
shall be roughing the quarterback if the ball is not tipped, and defender makes
contact with the passer; the ball while in the passerÕs hand; if the
quarterback is tackled or if there is blatant incidental or unsportsmanlike
conduct.
PENALTY: Automatic 1st
down plus 15-yd. penalty. Penalty yardage added to any gain.
If ball is in passerÕs
hand when de-flagged, passer is down.
It does not matter if her arm is in motion.
One forward pass per down
behind the line scrimmage. Once the ball crosses over the line of scrimmage, no
forward pass may be thrown.
PENALTY: Illegal Forward
Pass - 5 yard from scrimmage / loss of down.
It is illegal to avoid a
sack by throwing the ball to an area where there are no receivers. In the last
2 minutes the quarterback is allowed to stop the clock by spiking the ball.
PENALTY: Intentional
Grounding - 5 yards / loss of down.
Receiver needs to have
one foot in bounds and possession or control of ball.
Inside the first 5 yards
from the line of scrimmage, is an area where the defender and offensive player
can chuck or push their opponent as many times as they can as long as:
PENALTY:
Illegal Chucking - 5 yards from the line of scrimmage / Down is repeated.
When the ball is thrown,
potential receivers should not have obstruction by opposing player. This means
their vision should not be blocked and physical contact is illegal, even if it
is inadvertent. If both players
jump up for the ball and inadvertently make contact, it is allowed and
legal. There is no face guarding
and a defensive player must make a play for the ball.
OFFENSE PENALTY:
(against the offensive team) 10 yd. penalty line of scrimmage / Loss of down.
DEFENSIVE PENALTY:
(against the defensive team) Automatic 1st Down / Spot foul. Offensive team will receive the ball
where violation occurred.
There must be two
defensive linewomen in a three-point stance. These two defensive players must
have at least 50% of their bodies within the offensive guards.
á
Play as many
defenders on the defensive line (or anywhere else on the field)
á
Line up right
behind the ball
á
Allowed to cross
the line of scrimmage as long as they make no contact with offensive team and
are back behind the line of scrimmage before the snap.
á
Rush the
quarterback as soon as ball is hiked
á
Allowed to chuck
receivers in 5 yard chucking zone
á
Hold a runner
while her flags are pulled or pulling a receiverÕs jersey. Inadvertent snapping of shorts is not
holding unless the defensive player holds on to the shorts or if it interferes
with the offensive player. Up to
referee discretion.
PENALTY: Enforced from the
spot of the foul / Automatic 1st Down
á Grabbing the flag of player who does not have possession of the
ball (play-action run up the middle are not included).
For example, pulling the flag of a receiver before they catch the ball.
PENALTY: 5 yards from the
spot of the foul
This is a defensive
penalty when any player is over the line scrimmage during snap. Defensive line player may cross over the
line of scrimmage before the snap as long as defender does not make
contact with anyone on offensive team and must be behind the line of scrimmage
at the snap.
PENALTY: Encroachment - 5
yards from the line of scrimmage / Repeat the down or decline penalty.
On a fourth down (or
before then), should the offensive team decide that they do not want to run or
pass for a first down, they may punt the ball to the opposing team to put them
in better field position. Captain
declares to official that team will "punt" and teams will line up.
PENALTY: Illegal procedure
- 5 yards from line of scrimmage / Down repeated
Should
the punter drop the ball, or if it goes over her head, where the ball hits the
ground is where ball will be spotted for the receiving team. First and ten.
PENALTY: Illegal fair
catch signal / 5 yards from spot of catch.
When any part of the ball, legally in possession of a player
inside the sidelines, on, above, or over the opponent's goal line.
After a touch down, the
scoring team is allowed to attempt for extra points during one scrimmage down.
They have a choice to either:
o
Run or pass from
10-yd line for 2 points.
o
Run or pass from
3-yard line for 1 point.
If the ball is
intercepted during the extra point attempt the ball is dead.
á If one team gets trapped and is de-flagged in it's own end zone
with the ball, this will result in a safety.
á If the offense drops the ball or commits a penalty in their end
zone, this will result in a safety.
Example: offensive commits a holding penalty in the end zone, would
result in a safety if the defensive accepts the penalty.
á If the ball is snapped over the quarterback or punters head and
out of the field play, this will also be a safety.
Will
result after a safety. Team who has scored safety will line up minimum of 5
players at 40 yard line (to receive kick), opposing team (who had just been
scored against) lines up on the 20 yard line and then punts.
Are acceptable if the
player celebrating does not taunt her opponent. Judgment of
official.
PENALTY:
First offense -
Official shall give verbal warning.
Second
offense - Unsportsmanlike conduct - 10 yard penalty assessed at kick-off.
If at end of second half
the teams have identical scores the tie shall be resolved.
á There will be a 2 minute break immediately following regular
game time.
á A coin toss will be done and winner will choose either to
receive ball first or defend. Both teams get a chance to score.
á Each team receives 4 plays from the 10 yd line and tries to
score crossing goal line.
á Any penalties resulting during play will be assessed and applied
(as in regular game play).
á If the ball is intercepted, ball cannot be run back to the other
end of the field, but offensive team looses possession of the ball and ends
that series for them.
á After the TD is scored (6 points) extra points are allowed (kick
at 3 yard line = 1 point / pass or run from 3 yard line = 1 point / pass or run
from 10 yard line = 2 points).
After 3 over time tie
breaker attempts and tie still exists - Sudden Death will apply.
If a tie breaker is
necessary - If teams have same win /loss record for their league, then to
determine placement of each team, the following rules will be employed. They
are listed in priority:
1)
The winner from
head-to-head match-up between teams during the regular season advances. If teams play two games and split them (head-to-head
W-L record is even) go to next tiebreaker.
2)
The team who has
allowed least amount of defensive points scored advances.
3)
Team with higher
differential number between total offensive points scored minus total defensive
points advances.
4)
We have never had
to use additional tie-breakers past the third breaker, but if ever necessary we
will flip a coin to determine winner.
Play-offs are Single
Elimination.
OFFSETTING
PENALTIES:
If penalties are called against both teams at the same time
the penalties will cancel each other out and the down will be replayed from the
previous line of scrimmage.
1)
Illegal forward
pass: Passing the football when beyond the line of scrimmage -- Enforced from
line of scrimmage/loss of down.
2) Invalid fair
catch: Running after a fair catch has been made or not properly waving for a
fair catch. -- Official shall blow
whistle immediately to end play and receiving team will penalty at the spot of
the catch.
3) Delay of game:
When the ball is not put into play within 30 seconds from when the official
makes the ball ready by blowing his/her whistle. Any action that delays the
game. -- Enforced from the line of scrimmage.
4) Putting ball in
play before declared ready-for-play: Snapping the ball before the official
blows his/her whistle. -- Enforced
from the line of scrimmage.
5) Infraction of a
free kick formation: Lining up in the neutral zone for a free kick.
6) Illegal snap: Not
snapping the ball (between the center's legs) to a player behind the line of
scrimmage. -- Enforced from the line of scrimmage.
7) Illegal formation
-- Enforced from the line of scrimmage.
8) Illegal Procedure:
Having 2 or more players in motion at the snap. -- Enforced from the line of
scrimmage.
9) False
start/simulating start of play: Offensive player illegally in motion at the
snap. -- Enforced from line of scrimmage.
10) Illegally handing
ball forward (loss of down). -- Enforced from the line of scrimmage.
11) Intentionally
grounding pass (loss of down). -- Enforced from the line of scrimmage.
12) Illegal shift:
Having players "set" for less than a second. -- Enforced from the
line of scrimmage.
13) Helping the
runner: Pushing or pulling the runner forward. -- Spot foul.
14) Illegal flag grab
-- Enforced from line of scrimmage.
1)
Stiff arming --
Enforced from the spot of the foul / loss of down.
2) Running into
opponent (charging) -- Enforced from the spot of the foul / loss of down.
3) Holding --
Enforced from the line of scrimmage.
4) Defensive holding
-- Enforced from the line of scrimmage.
5) Flag guarding
(loss of down) -- Enforced from the spot of the foul.
6) Stopping the ball
carrier's forward momentum (if not going for the flag) -- Enforced from
the spot of the foul.
7) Tripping --
Enforced from the line of scrimmage.
8) Offensive pass
interference (loss of down) -- Enforced from the line of scrimmage.
9)
Illegal block in
the back: Hitting a player behind the back -- Enforced from the spot of the
foul
10) No contact is
allowed on the kicker, holder and punter -- Enforced from the line of
scrimmage.
These
are personal fouls and will be assessed at scrimmage line. They are very severe penalties which
players will receive field penalties and will also be subjected to BWFFL
Grievance Protest Committees (GPC).
If official believes player was malice and intentional in her actions:
Player may be ejected immediately from that game, and also for her following
game. In these cases, officials
will write a description and hand to league commissioner. League commissioner may take additional
action and will be forwarded to the GPC for further action.
á Description of Malice Actions: Striking, kicking, kneeing,
elbowing, etc. any player. The
referee has the discretion to warn, penalize, or eject a player if he/she feels
the player is playing in a dangerous or unsportsmanlike manner and is a danger
to themselves or other participants on the field
á Unsportsmanlike Conduct: Use of foul language, profanity,
baiting or taunting of an opponent, and fighting (no matter who starts the
fight)
á No contact or arguing with an official.
á Flag tampering or any unethical offensive in the official's
judgment.
á Defensive pass interference
á Roughing the passer
á Unsportsmanlike Conduct
á Personal Fouls
á Hold a runner while her flags are pulled or pulling a receivers
jersey
á If either team is off side on the kick-off, the penalty will be
5 yards and the ball will be kicked over again.
á If the kick-off goes out of bounds, the receiving team has 2
choices:
1) Accept the ball where it went out of
bounds or
2) 5 yard penalty and re-kick
Offside - Offense or
Defense (PENALTY - 5 yards from the line of scrimmage.)
Illegal Snap (PENALTY
– 5 yards from the line of scrimmage.)
Delay of Game (PENALTY -
5 yards from the line of scrimmage.)
Illegal Motion (PENALTY -
5 yards from the line of scrimmage.)
Illegal Formation (5
women not on the line) (PENALTY - 5 yards 'from the line of scrimmage.)
Note: The defensive may jump across the neutral zone and jump back
with no penalty provided that they did not make contact with and offensive
player and that the ball was not snapped while they were in the zone. An offensive linewoman, once set, may
not move until the ball is snapped. The term set is defined as a linewoman
coming to a complete stop. Once motion has stopped, they cannot move until the
ball is snapped. Also, they must be
"set" for 1 second prior to ball being snapped.
á If the kicking or receiving team enters the neutral zone before
the kicked ball crosses the scrimmage line
PENALTY
- 5 yards from the line of scrimmage from the spot where the ball is declared
dead after the kick.
á Less than 5 players on the line of scrimmage for the offensive
or defensive team
PENALTY
- 5 yards from the line of scrimmage from where the ball is declared dead after
the kick.
á De-flagging a receiver after a fair catch signal
PENALTY
- 10 yards from the spot of the foul.
á If an illegal forward pass is thrown and intercepted, the play
will continue until the ball is declared dead. The intercepting team has the
option of possession from that spot or accepting the 5-yd penalty. PENALTY - 5 yards from line of scrimmage
/ loss of down.
á Passer crosses line of scrimmage. PENALTY- 5 yards from line of scrimmage
/ loss of down.
á Intentional Grounding. PENALTY - 5 yards from line of scrimmage/
loss of down.
á Offensive Pass Interference. PENALTY - 10 yards from line of
scrimmage / loss of down.
á Defense Pass Interference. PENALTY-1st down at the spot of
infraction for the offensive team.
á Continuing to play after the ball is dead. PENALTY - 5 yards from spot where
ball is dead.
á Recovering a fumble or falling on the ball. PENALTY - 5 yards from spot.
á Advancing a fair catch.
PENALTY - 5 from spot.
á Unnecessary delay of game for any reason. PENALTY - 5 yards from the line of
scrimmage.
á Tackling.
PENALTY - 15 yards from spot of foul / personal foul.
á Tampering with Flags.
PENALTY - 15 yards from the line of scrimmage and ejection.
á Flag Guarding.
PENALTY - 10 yards from the spot of foul / loss of down.
á Handing ball forward beyond scrimmage line PENALTY -5 yards from
the spot of foul loss of down.
Protests cannot be made
against an official's judgment call.
INTERPRETATION of rules (not the applications of rules) may be
protested. Protests must be made
following disputed play and before the snap of the next play.
1)
Rule
Interpretations will be handled on the field to avoid unnecessary delays and it
is the head official who has the final "judgment".
2)
Protesting team
will call a time-out after the play in question happens. If a time out is called
at any other time, it is charged as a time out and the "incident"
will not be discussed.
3)
Both the officials
on the field will talk with "protestor". The "protestor" is
required to state their "protest" clearly and concisely, stating
which rule they believe to be interpreted incorrectly.
4)
The
"protestor" has approximately five minutes to state the
"protest" and the rule.
5)
The officials will
then confer at their discretion to determine whether rule was interpreted
properly.
6)
If the officials
determine that the "protestor" was correct in their interpretation of
the rule than the team will not be charged the time-out and the play will
resume according to the correct interpretation.
7)
If the officials
determine that they interpreted the rules correctly and no "protest"
exists than the "protestor" will be charged the time-out and play
will resume, as it would have prior to the time-out.
"Protestor/Protesting
Team" or head coach must file a grievance as to the alleged
misinterpretation of the rule or any other incidents during games (regular
season or play-offs) within 30 days of the incident.
á GPC will review the grievance by interviewing the officials,
"protesting" and non-protesting teams representatives and/or captains,
and field volunteer(s), or any other party deemed to be necessary to a fair
disposition.
á GPC will review the statements of parties and applicable rules
to reach a decision.
á GPC will notify the "protesting" representative in
writing of their decision within 30 days or a time deemed reasonable in their
discretion.
The
grievance will be classified in one of three ways:
o GRIEVANCE UNFOUNDED: GPC agrees with the officialÕs decision at
the time of the incident, meaning that the rules were interpreted correctly. The league commissioner, BWFFL team reps
and officials will be notified of GPC's decision.
o GRIEVANCE FOUNDED NO IMPACT: GPC agrees with
"protesting" team, however, the misinterpretation of the rules did
not impact the outcome of the game.
The league commissioner, BWFFL team reps and officials will be notified
of GPCÕs decision.
o GRIEVANCE FOUNDED IMPACT: GPC agrees with "protesting"
team and deems that misinterpretation impacted the outcome of the game. The league commissioner, BWFFL team reps
and officials will be notified of GPCÕs decision and make a recommendation to
change league standings or outcomes, points, etc.